
Take Time
Time itself is testing you!
What is Take Time?
Take Time is more than a strategy game — it’s a collective odyssey. A game that invites players to slow down, reflect, communicate, understand one another, and build mutual trust. With every game session, new constraints and fresh thinking are required, and your choices must constantly adapt to move forward together.
Contents:
- A rulebook
- 12 Solar cards & 12 Lunar cards
- 3 Reminder tokens
- 3 Bonus tokens
- 10 Chapter sleeves, each containing 4 Clocks
- 1 Clock Hand
- 1 Sleeve of Regrets
- 1 Rebirth sleeve containing 1 Rebirth clock,1 Second Hand and 6 tokens
About Take Time
Take Time is a cooperative card game that immerses players in a one-of-a-kind adventure, where each challenge unfolds within a unique illustrated world. Players move forward as a team through a series of symbolic realms, each one linked to a key moment in a poetic journey — from “Awakening” to “Rebirth.”
Each clock offers a renewed experience. Beneath its apparent simplicity lies a unique challenge designed to test your ability to anticipate, listen, and think as a unified group. Take Time celebrates communication, shared observation, and team decision-making. It’s a game that values group cohesion, collaborative insight, and the beauty of succeeding together.
How to play Take Time?



A cooperative game that’s accessible, immersive, and endlessly replayable
With evolving rules, Take Time offers a flexible gameplay experience that adapts to your pace. Explore the 40 challenges, revisit the ones you haven’t mastered yet, or replay your favorites to refine your approach.


Replayability is at the heart of the game system. Each test allows for multiple strategies, and every team will find its own way to solve the puzzle. Whether you’re playing with family or fellow strategy lovers, Take Time guarantees sessions full of discovery, coordination… and occasionally, a failure that teaches you how to try again — differently.
And beyond the mechanics, it is Maud Chalmel’s striking and evocative artwork that immerses each challenge in its own unique atmosphere. The clock is more than just a tool: it becomes the stage for a mission to accomplish, a gateway to a world that is as aesthetically captivating as it is strategic.


Mirage
Time is summoning a venerable ancient ally: the Sand Bird.
Mirage is an expansion for Take Time with 4 new cooperative tests. New elements also add endless replay to the base game!
Requires the Take Time base game to play
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What Makes Take Time Unique?
- The cooperative experience, where communication is the key to success.
- The smooth learning curve – easy to explain, yet increasingly engaging.
- A game that never runs out of steam, with 40 challenges and additional modules.
- The artwork by Maud Chalmel, which beautifully enhances the overall experience.
Who Is Take Time For?
- Families: with children above 10 will appreciate the stunning illustrations within a time theme, the balance of easy to learn and offering challenges that grow in intensity and variety as your adventure unfolds.
- Fans of cooperation: original cooperative experience, combining strategic discussion and silent execution.

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Rulebooks
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